It's a game in which stepping on a twig while chasing a zombie can get you shot from a hundred yards off, and the time-honoured ceremony of a bossfight offers zero defence against the player lobbing dynamite through a window. If Hunt: Showdown's unusual - and, as it turns out, fantastically exhilarating and engrossing - mixture of inspirations has a single guiding principle, it's that predators become prey. We'll have to see if we can bring it down. No, don't try to run! The creature's girth is deceptive. multiple ever survive the evolutionary process? But alas, you've looked for too long. You certainly wouldn't call it handsome, but you can't seem to drag your gaze away. It has the vivid markings of a Monster Hunter, but those patterns are really just for show, like the eye-whites of a killer whale - masking the gunsights protruding from its abdomen. A genre chimera, blurring survival horror with boss rush shooter and battle royale, not quite one thing, not quite another.Īt a glance you might confuse it with Far Cry 2 - there's the same malarial background hum, the same flammable brown palette - but in motion it's closer to PUBG, shunning the clear ground, ears pricked for proximity chat. A rough beast indeed, Hunt: Showdown, slouching toward the daylight after a couple of years in Early Access.
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